cudart is my very primitive implementation of a ray tracer on a cuda enabled device. At the moment crudrt would be a more appropriate name :p
It still needs stacks of work and optimizing. There are a few flaws in the way I've converted the traditionally recursive ray tracing algorithms but at least it more or less works.
Here is the very first output from it (scaled down in size from original) showing a ground plane, 3 triangles and some lights. No shading or reflections / refractions yet - but coming soon.
[caption id="attachment_52" align="alignnone" width="300" caption="First Output from cudart"][/caption]
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